Monday, August 11, 2025

eTwinning project The Mystery of the Mathematical Treasure



🔍1. INTRODUCTION:

TITLE: The Mystery of the Mathematical Treasure

PROJECT DESCRIPTION

Many children perceive mathematics as difficult or lacking in appeal. This project aims to change that perception through an exciting international adventure in which pupils aged 7 to 12 will explore mathematics in a playful and mysterious way. Based on the story of Professor Numeronius – an adventurous mathematician who hid a treasure of Logical Thinking – students will solve challenges, puzzles, and math riddles to discover the treasure. The project promotes learning through play, international collaboration, logical thinking development, and digital skills in an engaging and motivating way.

🔍2. THE PROJECT AIMS TO:

• increase students' motivation towards learning mathematics; 

• stimulate logical and creative thinking; 

• develop collaboration between students from several countries; 

• apply mathematical concepts in game and problem-solving situations; 

• encourage the responsible use of digital tools. 

🔍3. PARTICIPATING STUDENTS AGE: 

7–12 years Education level: Primar

🔍4. PROJECT-RELATED TOPICS: 

• Mathematics 

• Digital education 

• Social and civic competences

• Media education • Educational games 

• Critical and logical thinking 

• International collaboration 

🔍5. KEY COMPETENCES DEVELOPED : 

• Mathematical and basic science competences 

• Digital competences 

• Cooperative learning 

• Critical thinking and problem solving 

• Communication competences in the mother tongue and/or foreign language

• Social and intercultural competences

🔍6. PROJECT OBJECTIVES: 

• To turn mathematics learning into an enjoyable and motivating experience 

• To develop logical thinking and problem-solving skills 

• To encourage international collaboration and student communication 

• To use gamification methods to increase engagement 

• To develop digital skills through interactive online tools 

• To promote values such as teamwork, perseverance, and fair play

🔍7. WORK PROCESS : 

1. Launching the story (introducing Professor Numeronius and the mathematical treasure). Getting to know the partners. Creating the team logo and mascots. 

2. Forming international teams. Receiving the first mathematical clues (addition, subtraction, geometry, logic problems). 

3. Digital escape room activities, creating mathematical puzzles between teams. Sharing problems created by students.

 4. Solving the last clue, discovering the symbolic treasure (the value of logical thinking and collaboration). Creating the final product: an interactive map or a digital book with all the activities.

 5. Final: Evaluation, feedback and awarding the “Mathematical Explorers” diplomas.

ACTIVITIES: The project activities will be revealed throughout the project in the form of missions: 

🔍 Mission 1: 🧩 Mission 2: 🔢 Mission 3: ⌛ Mission 4: 🧠Mission 5:

🔍8. RESULTS OF THE PROJECT: 

• Increased student motivation to learn mathematics

• Improvement in mathematical, digital, and social skills 

• Creation of digital products: presentations, puzzles, posters, collaborative book 

• A positive and collaborative environment between students from different countries 

• Development of creativity and responsibility in the learning process

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